Archive for the ‘Computer Networking’ Category

Other networking technologies

Tuesday, April 1st, 2008

Other technologies use different pairs to transmit data, so crossover cables for them have different configurations to swap the transmit and receive pairs:

* Twisted pair Token ring uses T568B pairs 1 and 3 (the same as T568A pairs 1 and 2), so a crossover cable to connect two Token Ring interfaces must swap these pairs, connecting pins 4, 5, 3, and 6 to 3, 6, 4, and 5 respectively.
* A T1 cable uses T568B pairs 1 and 2, so to connect two T1 CSU/DSU devices back-to-back requires a crossover cable that swaps these pairs. Specifically, pins 1, 2, 4, and 5 are connected to 4, 5, 1, and 2 respectively.
* A 56K DDS cable uses T568B pairs 02 and 04, so a crossover cable for these devices swaps those pairs (pins 01, 02, 07, and 08 are connected to 07, 08, 01, and 02 respectively).

Ethernet

Tuesday, April 1st, 2008

Ethernet is a family of frame-based computer networking technologies for local area networks (LANs). The name comes from the physical concept of the ether. It defines a number of wiring and signaling standards for the physical layer, through means of network access at the Media Access Control (MAC)/Data Link Layer, and a common addressing format.Ethernet is standardized as IEEE 802.3. The combination of the twisted pair versions of Ethernet for connecting end systems to the network, along with the fiber optic versions for site backbones, is the most widespread wired LAN technology. It has been in use from around 1980[1] to the present, largely replacing competing LAN standards such as token ring, FDDI, and ARCNET. In recent years, Wi-Fi, the wireless LAN standardized by IEEE 802.11, is prevalent in home and small office networks and augmenting Ethernet in larger installations.

Views of Networks

Tuesday, April 1st, 2008

Users and network administrators often have different views of their networks. Often, users share printers and some servers form a workgroup, which usually means they are in the same geographic location and are on the same LAN. A community of interest has less of a connotation of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers, and possibly also communicate via peer-to-peer technologies.Network administrators see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets , map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.

Both users and administrators will be aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees) (RFC 2547). Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers)RFC 3547.Informally, the Internet is the set of users, enterprises,and content providers that are interconnected by Internet Service Providers (ISP). From an engineering standpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. Especially when money or sensitive information is exchanged, the communications are apt to be secured by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users, using secure Virtual Private Network (VPN) technology.When used for gaming one computer will have to be the server while the others play through it.